Super Smash Bros. Brawl

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Having always been a Nintendo fanboy (being an 80's video game fan pretty much requires you to love Nintendo, after all), I've always been worried that a time will come where they will be rendered entirely irrelevant by its competitors.  Its third-party support is non-existent by this point, its console games have long since reinvented the console into a mini-game/party-game system save for Zelda, which feels increasingly dated and rehashed with each successive version, and Mario, which somehow manages to reinvent its entire genre with each release (though, to be entirely honest, platforming is basically a dead genre altogether).  Yet, Nintendo stays ever successful reinventing its hardware much like its Mario franchise, by releasing the same old technology with different ways to play it.  Touch the DS!  Waggle your Wii!  Buy our product and we'll re-release the same old games you've always enjoyed!

Fortunately/unfortunately, Brawl proves to be the same old SSB game with barely a new coat of paint over its decade-old fighting system.  It now provides more characters, bonuses and useless single-player content than ever before but at heart, it's the same fighter that feels sluggish compared to the many other games that have spent shorter generations reinventing its combat system (take, for example, Team Ninja, which does nothing but perfect the 3d-fighter and lock-on system and builds multiple games around it).  Brawl does none of this, and just gives you what it's always promised.

With 35 playable characters across the Ninty universe (and more), a fanboy can't help but love this game.  I just wish I enjoyed it a little bit more.

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This page contains a single entry by Tim published on March 10, 2008 8:27 PM.

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